AI Insights · Timothy · January 2024
Top 5 Ultracasual Games Performance in Oceania in Q4 2023
Discover the performance trends of the top 5 ultracasual games in Oceania during Q4 2023, including weekly downloads, revenue, and active user statistics.
Performance of Top 5 Ultracasual Games in Oceania in Q4 2023
In the fourth quarter of 2023, the ultracasual games market in Oceania saw varying performance trends across the top 5 games. Based on data from Sensor Tower, here's a detailed look at their weekly downloads, revenue, and active user trends.
Ragdoll Break: Let's destroy!
The game experienced a peak in weekly downloads at 12.7K during the week of October 9 but saw a gradual decline thereafter, ending the quarter at around 2.9K downloads. Weekly active users followed a similar pattern, starting at 11.4K in late September and peaking at 19.9K in early October before settling at approximately 12.5K by the end of December.
Fill The Fridge!
This game saw a notable increase in weekly downloads, starting at 14.3K in late September, dipping mid-quarter, and then rising to 8.6K by the end of December. Weekly revenue peaked early at $499 but saw fluctuations throughout the quarter, closing at $84. Active user numbers showed a steady increase towards the end, reaching 26.6K in the final week of December.
Draw it
Weekly downloads for Draw it started at 5.3K and saw a dip mid-quarter before rising again to 4.5K in the last week of December. Revenue remained relatively stable with minor fluctuations, peaking at $162 in early October and ending at $94. Active users saw an increase towards the end of the quarter, reaching 7.9K by December 25.
Slice Masters: ASMR Game
This game had a varied performance in terms of downloads, starting at 5.4K, dipping mid-quarter, and ending at 1.8K. Revenue saw a peak of $411 in early November but declined to $109 by the end of December. Active users peaked at 7.2K in mid-November and ended the quarter at 4.2K.
AMAZE!!!
AMAZE!!! experienced a steady increase in weekly downloads, starting at 1.4K and ending the quarter at 3.3K. Revenue remained low throughout, peaking at $31 in early October and ending at $14. Active users saw a significant rise towards the end of the quarter, reaching 11.2K in the last week of December.
For more insights into the ultracasual games market and other app performance data, visit Sensor Tower.